Topic: Game Theory

Game Theory comes up in 6 chapters across 6 episodes of The Higherside Chats Free Show, from September 2017 to February 2026.

September 2017 February 2026

Related topics

John Klyczek | School World Order Updates, AI Teachers, & Techno-education
• 46:16 - 52:50

John Klyczek | School World Order Updates, AI Teachers, & Techno-education

Research Conflicts and Purity Tests with Alison McDowell

John Klyczek recounts his difficult interactions with researcher Alison McDowell, who is known for her strict stance against the use of cryptocurrency and mainstream digital tools. The discussion touches on the internal friction within the "conspiracy" research community, where McDowell has reportedly clashed with Whitney Webb and others. The host advocates for a "cooperate-first" game theory strategy rather than rigid purity tests that alienate potential allies.

Professor Jiang Xueqin | Sabbatai Zevi, Jacob Frank, & The Secret Faith Of Power
• 1:00:13 - 1:01:03

Professor Jiang Xueqin | Sabbatai Zevi, Jacob Frank, & The Secret Faith Of Power

Game Theory Course and Predictive History Substack

Professor Jiang announces an upcoming course on game theory for the next semester, responding to requests from his audience to explain his analytical methodology. He directs listeners to his Substack, "Predictive History," for ongoing geopolitical analysis. Greg Carlwood concludes the interview by thanking Jiang and providing links in the show notes for further engagement.

game theorysubstackgeopolitical analysiseducationprofessor jiang
Tom Montalk | Demiurgic Technology, The Matrix Control Grid, & The Rosicrucian Endgame
• 40:16 - 44:15

Tom Montalk | Demiurgic Technology, The Matrix Control Grid, & The Rosicrucian Endgame

Simulation Theory and the Central Reality Server

Reality is compared to a massive online multiplayer game where a "central server" coordinates individual instances into a shared experience. While digital simulation theory explains physics, it often fails to account for synchronicities and personal spiritual lessons that respond to consciousness. The Ark and the Grail are theorized to be the "lock and key" hardware that runs or recodes this simulated matrix.

Mike Winner | Alfa Vedic, QORTAL, & The Parallel Society Path
• 28:12 - 30:39

Mike Winner | Alfa Vedic, QORTAL, & The Parallel Society Path

Technology as a Deflationary Tool, Content Creation Efficiency

Winner posits that technology is inherently deflationary due to Moore's Law and the network effect. He uses the evolution of podcasting and content distribution as an example, noting how tasks that once required expensive equipment and travel are now essentially free and decentralized.

moore's lawdeflationnetwork effectgame theorycontent distribution
Crrow777 | Censorship, Solar Lies, Hidden Lands, & The Big Construct
• 16:39 - 18:32

Crrow777 | Censorship, Solar Lies, Hidden Lands, & The Big Construct

Simulation Theory, Gaming Addiction, Brain Cycle Management

A brief exploration of simulation theory suggests that human reality may be a computer-based construct similar to the Matrix. The hosts discuss how modern gaming and upcoming virtual reality technologies consume "brain cycles," distracting individuals from improving the physical world or understanding their true environment. They contrast the current generation's immersion in artificial worlds with previous generations' connection to nature.

Preston Gibbs | Simulation Theory, Astrology, Power, & The History of Prediction Magic
• 2:00 - 6:04

Preston Gibbs | Simulation Theory, Astrology, Power, & The History of Prediction Magic

Simulation Theory, Video Game Mechanics and Predictive Logic

A model of reality based on indie video game development suggests that the universe functions like a computer program where information is interconnected. In this framework, prediction is explained as accessing system-level data that is typically hidden from players by agreed-upon rules. The concept mirrors AI behavior in games where entities possess perfect knowledge of the environment but are programmed to simulate limited vision.