
Steven Snider AKA Recluse | The Secret History of Psywar, Weaponizing Conspiracy Culture, & The ASC Network
Gamification of Reality, QAnon, and Rosicrucian Manifestos
The concept of gamification is explored as a tool for psychological control, linking the modern QAnon phenomenon to the 17th-century Rosicrucian manifestos. Both events are described as "proto-LARPs" that generated real-world participation and secret societies from fictional or staged beginnings. The RAND Corporation is identified as an ideological architect of game theory used to drive social participation and blur the lines between fact and fiction.

